Game Designer
Hind Chammas

About the job:

What you do

As a Game Designer, you design video games. Your aim is to make sure that the video game is attractive enough for the players and that it will sell successfully. You develop the storyline, characters and other aspects of the games and work with other team members, such as programmers.

The tough stuff

As a Game Designer, you will have to:

  • Understand and learn from feedback, both from users and members of your team
  • Meet deadlines and game release dates
The cool stuff

As a Game Designer, you will get to:

  • Play test the games you make
  • Work in a laid-back environment
  • Learn more about game players and how they think
Typical work hours
  • 35-40 hours a week
  • 10-20% evenings & weekends

You may be required to work extra hours at evenings and on weekends when game release dates or deadlines are near.

Are you the right fit?

Classes you should be good at
  • Math
  • Art
  • IT
Best high school track(s)
  • General Sciences
Personal qualities
  • Originality
  • Fluency of ideas
  • Visualization
  • Reasoning & Problem Solving

Will you make money?

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Education stuff:

Education required
  • BS in Video Game Design
  • BS in Computer Science
  • Background in Programming, Multimedia Design, or Art
Helpful resources
Local universities
International universities

Video Description

Next time your parent yell at you to stop gaming, you can tell them you’re building your CV! Part of Hind Chammas’s job as a Game Designer is research, “forcing” Hind to play a lot of games. Are you a gamer? Why don’t you turn your addiction into a career? Watch Hind’s Nooreed Insider Interview and see what a career in game design is really like!


Hind is a media designer that specializes in interaction, collaborative, experience and game design. She was awarded first prize at the ’Prix à innovation’ in Lausanne in 2017 for an interactive card game that helps guide visitors at the Ethnography Museum in Geneva (MEG). Hind believes in the power of games to transform behaviors and society.