Game Developer
Axel Komair

About the job:

What you do

As a Game Developer, you're basically a software developer who creates video games. You will be involved in various aspects of a game's creation from concept to programming.

The tough stuff

As a Game Developer, you will have to:

  • Spend long hours in front of the computer
  • Ensure the game has been properly tested before releasing it to the public
The cool stuff

As a Game Developer, you will get to:

  • Be paid for working on games!
  • Possibly received positive feedback from your friends, family and game fans
Typical work hours
  • 40-50 hours per week
  • 10-20% nights and weekends

As a Game Developer, you mostly work regular hours. But you may work extra hours on evenings and weekends when deadlines are near.

 

Are you the right fit?

Classes you should be good at
  • Math
  • Sociology
  • IT
  • Psychology
Best high school track(s)
  • General Sciences
  • Economics/Sociology
Personal qualities
  • Problem Sensitivity
  • Fluency of ideas
  • Mathematical Reasoning
  • Reasoning & Problem Solving

Will you make money?

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Education stuff:

Education required
  • In a lot of countries there are no degrees specific to game development so you need a Bachelors degree in Computer Science, Computer Engineering or a related field.
  • But if you can, find a degree in Game Programming or Multimedia Design
Helpful resources
Local universities
International universities


Video Description

There are quite a few things that go into game development: from the psychology behind the mechanics to the technology behind the screen.

If you are interested in this domain, make sure you are prepared for an intense and time-consuming training. However, Game programmers are very much in high demand in most parts of the world.

According to Axel, there’s no better feeling that seeing people play your game.

Biography

Born in France, raised in Lebanon. Axel Komair moved to Seattle, WA when he was 18 in order to start his studies in Computer Science in Real Time Interactive Simulation at Digipen Institute of Technology; incubated by Nintendo at it’s early stage.  He then continued to obtain his Masters degree in Artificial Intelligence.